In my previous blog post Understanding the Stack I mentioned that
“RealWorld tokens disappear” in the generated code. This is not
entirely accurate. Simon Marlow gives a very brief explanation of
this on the old glasgow-haskell-users mailing list. In this blog post we will
explore this in more depth and hopefully come to a better understanding of the
RealWorld, though perhaps not of the real world.
In order to make some points a bit easier to illustrate, we will be using a 32-bit version of ghc; and since there are no 32-bit builds of ghc for OSX later than version 7.4.2, that’s what we’ll use for most of this blog post.
Warmup exercise
Consider
constant_Int# :: () -> Int#
constant_Int# _ = 1234#This compiles to the following C-- code:
R1 = 1234;
Sp = Sp + 4;
jump (I32[Sp + 0]) ();On x86 architectures all Haskell function arguments are passed through the
stack (on x86-64 the first few arguments are passed through registers). That
means that on entry to constant_Int# the top of the stack contains the ()
argument, which we discard and pop off the stack by incrementing the stack
pointer Sp. (I will explain why I am introducing this unused argument towards
the end of this blog post.)
Since 1234# is already in weak head normal form we simply call the
continuation on the top of the stack with #1234 as the first argument. If
you followed along in the previous blog post this will all be old hat
to you.
Heap allocation
What happens if we use a boxed integer instead?
constant_Int :: () -> Int
constant_Int _ = 1234If we compare the STG code for constant_Int# and constant_Int we see that
the only difference is indeed that constant_Int must box its argument:
constant_Int = \r [ds_sf9] I# [1234];
constant_Int# = \r [ds_sfb] 1234;This means however that we must create a heap object, and hence the C-- is
significantly more complicated:
chJ:
Hp = Hp + 8;
if (Hp > I32[BaseReg + 92]) goto chO;
I32[Hp - 4] = I#_con_info;
I32[Hp + 0] = 1234;
R1 = Hp - 3;
Sp = Sp + 4;
jump (I32[Sp + 0]) ();
chM:
R1 = constant_Int_closure;
jump (I32[BaseReg - 4]) ();
chO:
I32[BaseReg + 116] = 8;
goto chM;The function starts with a heap overflow check. This works in much the same way as the stack overflow check that we discussed previously, so we will ignore it for the sake of this blog post, and omit heap and stack overflow checks from further code samples.
The interesting code happens after we conclude that the heap is okay. Every
heap object consists of a code pointer followed by a payload. In this case, the
code pointer is the one for the I# constructor, and the payload is 1234.
Since I# 1234 is already in weak head normal form, we don’t need to evaluate
it any further, and we can call the continuation on the stack with the address
of the heap object we just constructed as its argument. Incidentally, if you
are confused by the Hp - 3, think of it as Hp - 4 + 1 instead; Hp - 4 is
the address of the code pointer (the start of the heap object); the + 1 is
pointer tagging at work again.
(Incidentally, ghc will “preallocate” small integers, so that
when you write, say, 1 instead of 1234 it doesn’t actually create a new
heap object but gives you a reference to a cached Int instead.)
Larger types
What happens if we move from Int to Double?
constant_Double# :: () -> Double#
constant_Double# _ = 1234.0##
constant_Double :: () -> Double
constant_Double _ = 1234.0The C-- code for constant_Double is
F64[BaseReg + 56] = 1234.0 :: W64;
Sp = Sp + 4;
jump (I32[Sp + 0]) ();
Since a Double is 64-bits it cannot be passed through the 32-bit register
R1/esi. On 32-bit machines ghc passes Double values through a
“virtual register”. Virtual registers are just memory locations;
BaseReg (ebx on x86) is the address of the first of them. (On x86-64
architectures ghc will use the SSE registers for Doubles.)
The code for constant_Double is similar to the code for constant_Int,
except that it must allocate 12 bytes, rather than 8, for the heap object:
Hp = Hp + 12;
I32[Hp - 8] = D#_con_info;
F64[Hp - 4] = 1234.0 :: W64;
R1 = Hp - 7;
Sp = Sp + 4;
jump (I32[Sp + 0]) ();Functions
So far we considered only constants (modulo that extra argument of type ()).
Let’s consider some simple functions next:
want_Int# :: Int# -> Int#
want_Int# x = xtranslates to
R1 = I32[Sp + 0];
Sp = Sp + 4;
jump (I32[Sp + 0]) ();Since any Int# is by definition already in weak head normal form, the
argument to want_Int# must already be in weak head normal form and hence we
can just pop that Int# off the stack and pass it to the continuation through
register R1. The situation for Double# is comparable, except that as before
we need to use a different register, and pop two words off the stack rather
than one. That is,
want_Double# :: Double# -> Double#
want_Double# x = xtranslates to
F64[BaseReg + 56] = F64[Sp + 0];
Sp = Sp + 8;
jump (I32[Sp + 0]) ();The translation for Int is different.
want_Int :: Int -> Int
want_Int x = xSince we don’t know if x is in weak head normal form yet, we cannot call the
continuation; instead, we must enter x itself:
R1 = I32[Sp + 0];
Sp = Sp + 4;
R1 = R1 & (-4);
jump I32[R1] ();Remember from the previous blog post that when we enter a closure the address
of the closure must be in register R1, in case the closure needs to lookup
any free variables. So, we pop off the address of the closure from the stack,
load it into R1, mask out any pointer tagging bits, and enter the closure. It
will be the responsibility of the closure to eventually call the continuation
on the stack once it reaches weak head normal form.
The translation of
want_Double :: Double -> Double
want_Double x = xis precisely identical; indeed, both are identical to the translation of
id :: a -> a
id x = xThat’s the point of boxing, of course: every argument has the same shape, and
hence we can universally quantify over any non-primitive type. Incidentally,
this is precisely why Int# and Double# have kind # rather than kind *:
it means you cannot apply a polymorphic function such as id to an argument of
a primitive type.
Calling known functions
We saw how we can define functions; how do we call them? Consider
call_the_want_Int# :: () -> Int#
call_the_want_Int# _ = want_Int# 1234#This translates to
I32[Sp + 0] = 1234;
jump want_Int#_info ();This couldn’t be simpler. We overwrite the top of the stack (which contains the
() argument that we are ignoring) with the argument for want_Int#, and then
jump to the code for want_Int#.
For want_Double# the situation is slightly more complicated.
call_the_want_Double# :: () -> Double#
call_the_want_Double# _ = want_Double# 1234.0##Since the Double is two words, we have to grow the stack by one word (and
deal with a potential stack overflow, which we omit again):
F64[Sp - 4] = 1234.0 :: W64;
Sp = Sp - 4;
jump want_Double#_info ();To call a function with a boxed Int or Double we have to create the heap
object. For instance,
call_the_want_Int :: () -> Int
call_the_want_Int _ = want_Int 1234translates to
Hp = Hp + 8;
I32[Hp - 4] = I#_con_info;
I32[Hp + 0] = 1234;
I32[Sp + 0] = Hp - 3;
jump want_Int_info ();No real surprises here. We create the heap object, push the address of the
newly created heap object onto the stack, and call want_Int_info. The same
happens when we call want_Double, except of course that we need to create a
larger heap object (12 bytes rather than 8).
Multiple arguments
Conceptually speaking Haskell does not have functions of multiple arguments. Instead, a function such as
want_ID## :: Int# -> Double# -> Int#
want_ID## x y = x +# double2Int# ywith two arguments is thought of as a function of a single argument of type
Int#, which returns a new function, that takes an argument of type
Double# and returns an Int#. The compiler does not implement that
literally, however, as that would be much too slow. Instead, a function such
as want_ID## really does take two arguments, both of which are on the stack
(or in registers on architectures where that is possible); want_ID## gets
compiled to
R1 = I32[Sp + 0] + %MO_FS_Conv_W64_W32(F64[Sp + 4]);
Sp = Sp + 12;
jump (I32[Sp + 0]) ();We add together the Int# and Double# on the stack, store the result in
R1, pop them off the stack and call the continuation. Similarly, when we
call a function of multiple arguments, we push all arguments to the stack
before jumping to the function entry code:
call_the_want_ID## :: () -> Int#
call_the_want_ID## _ = want_ID## 1234# 1234.0##translates to
F64[Sp - 4] = 1234.0 :: W64;
I32[Sp - 8] = 1234;
Sp = Sp - 8;
jump want_ID##_info ();Calling unknown functions
In the previous section we knew precisely what function we were calling. Things are more difficult if we don’t:
call_some_want_Int# :: (Int# -> a) -> a
call_some_want_Int# f = f 1234#The reason that this is more difficult is that we do not know how many
arguments f takes. If it takes just one, then we can call f in precisely
the same way that we were calling want_Int# previously. But what if f takes
more than one argument? In that case we must construct a PAP heap object to
record the partial application of f. Clearly, the shape of this heap object
must depend on the arguments that we have supplied: for an Int# the size of
the payload must be one word, for a Double# it must be two, and so on.
We must also deal with the case that f is already such a PAP object. In
that case, we must check if we now have all the arguments necessary to call
f; if so, we can call f as we did before; if not, we must construct a new
PAP object collecting the previously supplied arguments and the arguments we
are supplying now.
Finally, if we are providing multiple arguments, we must deal with the case
that f actually takes fewer arguments than we are providing and returns a
new PAP object. In that case, we must provide all the arguments that f
needs, call f, and then continue with the PAP object that f returns.
Rather than generating code to deal with all these possibilities at every
call-to-unknown-function site, ghc delegates this to a bunch of specialized
functions which are part of the RTS. The compilation of call_some_want_Int#
therefore looks deceptively simple:
R1 = I32[Sp + 0];
I32[Sp + 0] = 1234;
jump stg_ap_n_fast ();stg_ap_n_fast deals with the application of an unknown function to a single
Int#; hence the _n in the name. It finds out how many arguments f has (by
looking at the pointer tags, or failing that at the info table for f), and
deals with all the cases that mentioned above (as well as a bunch of others; we
haven’t shown the full picture here). To call
stg_ap_n_fast we pop the function argument (f) off the stack and store it
in R1 and then push the argument that we want to provide to f onto the
stack.
The case for Double#
call_some_want_Double# :: (Double# -> a) -> a
call_some_want_Double# f = f 1234.0##is very similar, except that we need to grow the stack by one word, and use
stg_ap_d_fast instead (d for Double#):
R1 = I32[Sp + 0];
F64[Sp - 4] = 1234.0 :: W64;
Sp = Sp - 4;
jump stg_ap_d_fast ();Finally, for non-primitive arguments there is a generic stg_ap_p_fast (p
for pointer);
call_some_want_Int :: (Int -> a) -> a
call_some_want_Int f = f 1234translates to
Hp = Hp + 8;
I32[Hp - 4] = I#_con_info;
I32[Hp + 0] = 1234;
R1 = I32[Sp + 0];
I32[Sp + 0] = Hp - 3;
jump stg_ap_p_fast ();No real surprises here; we construct the heap object and call stg_ap_p_fast.
Multiple arguments, again
What happens if we call an unknown function with multiple arguments?
call_some_want_II :: (Int -> Int -> a) -> a
call_some_want_II f = f 1234 5678This is really no different from supplying just one argument; we still have to
deal with the same set of possibilities; the only difference is that we now
need a payload for two pointers. This is created by stg_ap_pp_fast:
Hp = Hp + 16;
I32[Hp - 12] = I#_con_info;
I32[Hp - 8] = 5678;
I32[Hp - 4] = I#_con_info;
I32[Hp + 0] = 1234;
R1 = I32[Sp + 0];
I32[Sp + 0] = Hp - 11;
I32[Sp - 4] = Hp - 3;
Sp = Sp - 4;
jump stg_ap_pp_fast ();We construct two heap objects for the two boxed integers, and then call
stg_ap_pp_fast.
If at this point you are wondering “how many variations on
stg_ap_XYZ_fast are there?” congratulate yourself, you are paying
attention :) Clearly, there cannot be a version of this function for every
possible number and type of argument, as there are infinitely many such
combinations. Instead, the RTS only contains versions for the most common
combinations. For example, there is no version for calling a function with two
Int# arguments. So what does
call_some_want_II## :: (Int# -> Int# -> a) -> a
call_some_want_II## f = f 1234# 5678#compile to?
R1 = I32[Sp + 0];
I32[Sp + 0] = 5678;
I32[Sp - 4] = I32[Lstg_ap_n_info$non_lazy_ptr];
I32[Sp - 8] = 1234;
Sp = Sp - 8;
jump stg_ap_n_fast ();Let’s consider carefully what’s going on here:
We call
stg_ap_n_fast(with a singlen) with1234on the top of the stack.stg_ap_n_fastwill notice thatfhas (at least) two arguments, and can therefore not yet be called. Instead, it creates a PAP object containing just1234(and the address off).After it has created the PAP object, it then calls the continuation on the top of the stack (after the argument). This continuation happens to be
stg_ap_n_info, which is the “continuation wrapper” ofstg_ap_n.This in turn will pop the next argument off the stack (
5678) and the process repeats.
In this way any non-standard version of stg_ap_XYZ can be simulated with a
chain of standard stg_ap_XYZ functions.
RealWorld tokens
The main points to take away from all of the above are
Different kinds of primitive types may have different sizes; one word for
Int#, two forDouble#(on a 32-bit machine).Different kinds of primitive types are passed through different kinds of registers;
Int#through the standard registers,Double#through a virtual register (onx86) or through the SSE registers (onx86-64).Of course, both
Int#andDouble#can also be passed through the stack, in which caseInt#takes up one word, andDouble#takes up two.Similarly, the size of heap objects varies depending on the size of the primitive types.
Finally, when calling unknown functions we need different kinds of
stg_ap_XYZfunctions to deal with different kinds of primitive types.
So what does all this have to do with the RealWorld tokens that I promised at
the start we would look at? Well, the RealWorld tokens have type State# RealWorld, which is yet another primitive type … of size 0. So let us retrace
our steps and consider the same examples that we considered for Int# and
Double#, but now look at the corresponding translation for State# RealWorld.
We first considered the construction of a constant:
constant_State# :: () -> State# RealWorld
constant_State# _ = realWorld#This translates to
Sp = Sp + 4;
jump (I32[Sp + 0]) ();All we need to do is pop the () argument off the stack and call the
continuation; since a State# RealWorld type has size zero, we don’t need any
register at all to store it!
The translation of
call_the_want_State# :: () -> State# RealWorld
call_the_want_State# _ = want_State# realWorld#is
Sp = Sp + 4;
jump want_State#_info ();and finally the translation of
call_some_want_State# :: (State# RealWorld -> a) -> a
call_some_want_State# f = f realWorld#is
R1 = I32[Sp + 0];
Sp = Sp + 4;
jump stg_ap_v_fast ();The v here stands for “void”, and here we finally see a trace of
a RealWorld token in the compiled code: we are applying a function to a
primitive type of type void; admittedly, this is something of size zero, but
it’s still somehow here. Note that stg_ap_v_fast must still deal with all the
possible cases (exact number of arguments, too many arguments, too few
arguments) that we mentioned above, despite the fact that we are providing no
arguments at all.
Proxy#
In the case of RealWorld and the IO monad this doesn’t really matter most
of the time. Usually when we repeatedly call an unknown IO function we are
providing an argument (think mapM, for instance), and the STG runtime
provides specialized versions of stg_ap_XYZ_fast for a function that takes
one, two, or three pointers and a single void argument, in which case the
additional void parameter does not introduce any additional overhead of the
indirection through stg_ap. But it is good to be aware that the runtime cost
is not quite zero when writing highly performance critical code.
However, as we start to do more and more type level programming in Haskell, we increasingly need to explicitly pass type variables around. For this reason ghc 7.8 introduces a new primitive type
Proxy# :: * -> #with a single “constructor”
proxy# :: Proxy# aThe sole purpose of a Proxy# argument is to instantiate a type variable. It
is used heavily for instance in the new ghc extension for overloaded
records. This isn’t a blog post about type level
programming—quite the opposite :)—so we will just consider a completely
contrived example, along the same lines of the other examples that we
considered so far:
call_some_want_Proxies# :: (Proxy# a -> Proxy# b -> Proxy# c
-> (a, b, c) -> (c, b, a))
-> (a, b, c) -> (c, b, a)
call_some_want_Proxies# f tup = f proxy# proxy# proxy# tupAlthough a Proxy# argument takes up no memory, they do play a role when
calling an unknown function, as we have seen. The above function call
translates to
R1 = P32[Sp];
I32[Sp - 12] = stg_ap_v_info;
I32[Sp - 8] = stg_ap_v_info;
I32[Sp - 4] = stg_ap_v_info;
I32[Sp] = stg_ap_p_info;
Sp = Sp - 12;
call stg_ap_v_fast(R1) args: 24, res: 0, upd: 4;Note the stack that we set up here: we apply the function to a single
“void” argument; then when that is done, we apply it to the next,
and again to the third, and only then we apply it to a “pointer”
argument (the actual tuple). The use of Proxy# thus does incur a runtime
cost. Of course, one could envision various ways in which ghc could be
improved to alleviate this cost; the simplest of which would be to introduce
some more stg_ap_XYZ variations targeted at void arguments.
For now, if this really matters it is faster to use a single Proxy#
argument, and make sure that it is the last argument so that we can take
advantage of the specialized stg_ap functions which were introduced for the
IO monad:
fast_call_some_want_Proxies# :: ((a, b, c) -> Proxy# (a, b, c) -> (c, b, a))
-> (a, b, c) -> (c, b, a)
fast_call_some_want_Proxies# f tup = f tup proxy#compiles to just
R1 = P32[Sp];
Sp = Sp + 4;
call stg_ap_pv_fast(R1) args: 8, res: 0, upd: 4;
Footnotes
What is I#_con_info?
We saw that the heap object header for boxed integers is I#_con_info. You
might be wondering what exactly is at that code pointer address. We can
fire up lldb (or gdb) and find out:
(lldb) disassemble -n ghczmprim_GHCziTypes_Izh_con_info
Main`ghczmprim_GHCziTypes_Izh_con_info:
Main[0x68398]: incl %esi
Main[0x68399]: jmpl *(%ebp)ghczmprim_GHCziTypes_Izh is the Z-encoding for
ghc-prim_GHC.Types.I#; zm for minus, zh for hash, and zi for dot
(“the dot on the i”). So what does the code do? Well, the code
pointer associated with every heap object is the code that reduces that heap
object to normal form (this what we mean by “entering a
closure”). Since a constructor application already is in normal form,
there is almost nothing to do, so we just call the continuation on the stack
(jmpl).
The only complication is due to pointer tagging, once again. Remember that when
we evaluate a closure, R1 (mapped to esi on x86 architectures) points to
the address of the closure. If we entered the closure that means the pointer
wasn’t tagged yet, or we ignored the tag bits (for whatever reason); we make
sure to tag it by calling incl before calling the continuation so that we
don’t unnecessarily enter the closure again.
# Info tables
The discussion of constant_Int above assumed that the “tables next to
code” optimization is enabled (which is most of the time). With this
optimization enabled the code pointer for a closure also doubles as a pointer
to the info table for the closure. The info table for a closure contains
information such as the constructor tag (which constructor of a data type is
this?), the size of the payload and the types of its elements (int, float,
pointer etc) for garbage collection purposes, the static reference table (used
for garbage collection of CAFs), profiling information, etc. The info table is
located just before the closure entry code in memory.
When the optimization is not enabled the heap object header is a pointer to the info table, which in turn contains a field for the entry code. This means that in order to enter a closure an additional indirection is necessary.
Allocation in STG
I have often seen claims that the only place where heap allocation occurs in
STG code is in let expressions (for instance, on
StackOverflow and on cvs-ghc). This is
not entirely accurate, as we saw when we looked at constant_Int. See cgExpr
in compiler/codeGen/StgCmmExpr in the ghc sources, and in particular function
cgConApp under “tail calls”.
Boxing state
We don’t normally box State# objects, but we could:
data State a = State# (State# a)
constant_State :: () -> State RealWorld
constant_State _ = State# realWorld#The translation of constant_State is however a bit surprising:
Hp = Hp + 8;
if (Hp > I32[BaseReg + 92]) goto cm8;
I32[Hp - 4] = State#_con_info;
R1 = Hp - 3;
Sp = Sp + 4;
jump (I32[Sp + 0]) ();This creates a heap object with a one-word payload, which is subseqeuently left
unused. The reason is that every heap object must be at least two words, so
that there is enough room to overwrite it with a forwarding pointer during
garbage collection.
Thanks to rwbarton on reddit for pointing this out!
That strange () argument
Many of the examples we looked at had an additional () argument:
call_the_want_Int# :: () -> Int#
call_the_want_Int# _ = want_Int# 1234#What is the purpose of this argument? Well, first of all, a top-level binding
to a primitive type (something of kind #) is not allowed; this is illegal
Haskell:
caf_the_want_Int# :: Int# -- Not legal Haskell
caf_the_want_Int# = want_Int# 1234#But even for examples where it would be legal we want to avoid it for the sake of this blog post. Consider
caf_the_want_Int :: Int
caf_the_want_Int = want_Int 1234The difference between call_the_want_Int and caf_the_want_Int is that the
latter is a CAF or “constant applicative form”; ghc must ensure
that caf_the_want_Int is reduced to weak head normal form only once in the
execution of the program. CAFs are a large topic in their own right; another
blog post, perhaps (for now, some interesting links are this Stack overflow
question and ghc ticket #917, answer from Simon
Peyton Jones about how CAFs are garbage collected, and the entry on
the ghc wiki). If you are feeling brave, take a look at the
generated code for caf_the_want_Int.
In order to avoid CAFs being generated, we introduce the additional argument,
and use the compiler flag -fno-full-laziness to make sure that ghc doesn’t
attempt to optimize that additional argument away again.